Playground
Interactive network models
Start an example and press Continue to see what changes and why. Delay a message, try spending the same coins twice or test a withdrawal rule. These local models move no real money.
Miner 2 found C before hearing about B. Both blocks build on A.
Arrows reference earlier blocks.Select A, B, C, or D in the scene to see its references.
Found B at 100 ms.
Found C without knowing B.
An illustrative two-miner model. Discoveries stay fixed at 100 and 400 ms. The same delay applies both ways. Packet positions show elapsed delivery, not physical distance.
Model assumptions and event times
Delivery occurs before discovery at an exact tie. Real mining is random. D is a possible later block, not a timed discovery. This example calculates neither GHOSTDAG nor confirmation confidence.
| Time | Event |
|---|---|
| 0 ms | Both miners know A. |
| 100 ms | Miner 1 finds B, referencing A. |
| 400 ms | Miner 2 finds C, referencing A. |
| 600 ms | Miner 2 receives B. |
| 900 ms | Miner 1 receives C. |
The ordering is chosen here to expose the consequence. It is not a GHOSTDAG calculation. Fees are omitted from this conservation example.
Ribbon widths compare payment and change. The fee line is enlarged to remain visible.
Amounts are calculated in whole sompi: 100,000,000 sompi = 1 KAS. This is not a signed transaction or a fee recommendation. Payment and change labels are authored for this example.
600 prescribed opportunities at 10 per second. Each is an independent draw using your work share; discovery times, stale work, fees, and pool payouts are not modeled. This does not predict income.
Inspect the calculation
Expected discoveries = 600 × work share. Each sample uses a reproducible pseudorandom seed, beginning at 42. Changing the share keeps the same random draws; “Another sample” changes the seed.
Real block discovery times are random. This display fixes the number of opportunities to isolate differences in mining share.
The remainder keeps the spending rule.
No wallet or real funds. Each attempt starts from the same 10,000 KAS. “Steps” are illustrative; this is not a deployable contract or a specified locktime encoding.
Sprout Harbor · Testnet-10
What could a KAS economy look like?
Build a greenhouse, pay Pip for work, sell the harvest and deliver it. Follow the actual test-coin payments and explore a recorded bridge to another chain.
Play the town economyFree test coins. Production and physical delivery are game rules.